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 Adding Grain Using a Preset Grain Signature

Adding Grain to a Clip

Adding Grain Using a Custom or Monochrome Grain Signature
 
                
               
             
             
            
            Adding Monochrome Grain
          
       
       
       
       
      Using
         the preset B/W grain signature option, you can also add grain generated
         by a monochrome noise filter. This option is useful if you are adding grain
         to monochrome clips.
      
      Monochrome noise does not have to be black and
         white noise. You can adjust the RGB Gain sliders to tint the grain
         in cases where you are adding grain, for example, to sepia monochrome
         clips.
      
      To
         add monochrome grain using the B/W option:
      
      
         - From
            the Grain Signature box, click B/W.
            The B/W option applies grain with a preset gain
               algorithm.
             
- To
            add grain to the clip, adjust the RGB Gain sliders:
            
               - Enable
                  Proportional and drag the RGB Gain sliders to add grain proportionately
                  to the R, G, and B channels.
               
- Disable
                  Proportional and adjust the R, G, and B channels independently to
                  fine-tune the grain. This step is required if you want to tint the
                  monochrome grain.
               
 
- To
            compensate for under or overexposure, set the relative exposure
            offset by entering a value in the fstop field.
            The range of permissible fstop values is from
               -3 to 3. Values entered must be integers.
             
- To
            adjust the radius of the grain along the X-axis, drag the RGB Radius
            X sliders:
            
               - Enable
                  Proportional and drag the RGB Radius X sliders to add grain proportionately
                  to the R, G, and B channels.
               
- Disable
                  Proportional and adjust the R, G, and B channels independently to
                  fine-tune the grain radius.
               
 
- To
            adjust the radius of the grain along the Y-axis, drag the RGB Radius
            Y sliders:
            
               - Enable
                  Proportional and drag the RGB Radius Y sliders to add grain proportionately
                  to the R, G, and B channels.
               
- Disable
                  Proportional and adjust the R, G, and B channels independently to
                  fine-tune the grain radius.
               
 
- When
            you are satisfied with the result, click Process to add grain to
            the clip.