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Home: Lustre
 
 Channel Hierarchy

Animation

Selecting Channels
 
                
               
             
             
            
            Animating with Keyframes
          
       
       
       
       
      To
         create an animation, you select channels with animatable parameters, and
         then you add keyframes at points in time where the parameters change. The
         following procedure outlines the basic steps required to create
         an animation.
      
      To create an animation:
      
      
         - In the Channel hierarchy, select the
            channel or parent folder you want to animate. See 
                     Selecting Channels.
         
- Move the positioner to the frame you
            wish to mark as a keyframe and then add a keyframe. See 
                     Adding Keyframes.
         
- Set the value by dragging the keyframe
            or by using the individual controls in the appropriate tool. 
         
- Set the interpolation and extrapolation
            (if needed) for the keyframe. See 
                     Setting Interpolation and 
                     Setting Extrapolation.
         
- Move to the next frame and add another
            keyframe.
         
- Set the keyframe value at the new position.
         
- Make any additional modifications to
            the animation curve.
         
- Move to the start of the shot and play
            the animation.
         
- If necessary, use the Track Editor to
            adjust the animation timing. See 
                     The Track Editor.