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 Specifying the Output Format of the Render Files

Rendering Shots

Rendering the Selected Region
 
                
               
             
             
            
            Setting Colour Space Options
          
       
       
       
       
      You can convert the colour space of
         the output shots from Log to Lin or vice versa. Whether you are
         outputting in Log or Lin colour space, you have several options
         for setting the LUT used on output. You can: 
      
      
         - Use the default colour mapping. The default
            mapping differs according to the colour architecture used on the
            project (as set in the Grade menu).
         
         
            
               
               
               
               
                  | Colour Architecture | Output Colour Space | Colour Mapping Applied | 
               
                  | Log | Log | Full range | 
               
                  | Log | Lin | Standard log-to-lin (95-685) | 
               
                  | Lin | Lin | Full range | 
               
                  | Lin | Log | Standard lin-to-log (95-885) | 
            
         
       
      
         - Create a LUT. 
            
         
- Select an output LUT from a list of those
            made available in Lustre.
         
- Use the current viewing LUT. The colour
            mapping settings made in the Render Output menu are taken into account
            with the current viewing LUT. See 
                     Rendering with the Viewing LUT.
         
The output colour space
         and colour mapping affect the image you see on the monitor. These
         settings are saved in the output buffer, which is applied to the
         output on the monitor after the viewing LUT and monitor.calib correction
         (if used) are applied. For this reason, when working on shots prior
         to rendering, it is recommended that you set the output colour space
         to that set for the grade colour architecture in the Grade menu,
         and set the output colour mapping to Default.
      
      To set output colour space and colour
         mapping options:
      
      
         - Access the Render Output menu. 
         
- Enable either Log or Lin.
         
- Do one of the following:
            
               - Enable Default to use the default colour
                  mapping.
               
- Disable Default and either create a LUT
                  or select one, as shown in the following procedures.
               
 
To create an output LUT:
      
      
         - Access the Render Output menu. 
         
- Make sure Default is disabled.
         
- Set the Black and White values.
         
- Set the Gamma and Film Gamma values (for
            Lin colour space output only).
         
NoteIf needed, you can
            reset these values to their default settings by clicking the Reset
            button and confirming.
         
      To select an output LUT:
      
      
         - Access the Render Output menu. 
         
- Make sure Default is disabled.
         
- Enable Use Custom Output LUT.
            A list of available 1D
               LUTs and 3D LUTs is enabled.
             NoteThe LUTs displayed
                  in the list are all located in the C:\Program
                     Files\Autodesk\Lustre 2009.1\luts folder, if running
                  the Windows version of Lustre, and in the/usr/autodesk/lustre_2009.1/luts directory,
                  if running the Linux version of Lustre.
                
- Select a custom LUT from the list.
            The image is updated.
             NoteIf you are using
                  background rendering, place the LUT on all render nodes in the /usr/autodesk/lustre_2009.1/lut/ directory.