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 Setting Channel Editor Properties

Customizing the Particle Stream

Applying Textures to Particles
 
                
               
             
             
            
            Using Custom Particles
          
       
       
       
       
      You
         can create particle streams using your own 3D objects or text. You
         can also use the shape of any surface for each particle. For example,
         create custom particles using a light source, 3D object, or surface
         as a particle generator. See 
                  Generating Particles.
      
      To
         use a 3D object or text as a custom particle:
      
      
         - From
            the node bin, add a particle generator to your scene.
         
- In
            the schematic, double-click the Particle Generator node to access
            the Generator menu.
         
- From
            the Render Type box, select Node as the particle type and change
            the Interactive Type box to Node to view the 3D object or text as you
            make changes to your particle stream.
         
- Import
            the 3D object or create the text. See 
                     Importing 3D Models or 
                     Creating 3D Text.
            
         
- In
            Schematic view, rename your 3D object or text “ParticleDraw”.
            This name is case sensitive so make sure it is typed exactly as shown.
         
- Parent
            the particle generator to the 3D object or text.
            If you want to add transformations, such as
               rotating all the particles, parent the particle generator to the
               axis of the 3D object or text as shown in the next step.
             
- Hide
            the 3D object or text.
            The particle generator uses the 3D object or
               text named ParticleDraw. The following figure shows the schematic
               and the result of using the letter A as a custom particle and a
               light source as the particle generator.
             
To
         use a surface as a custom particle:
      
      
         - Add
            a particle generator.
            You can use a light source, 3D object, or surface
               as a particle generator. See 
                        Generating Particles.
             
- Select
            Node as the particle type in the Render Type box. To view the surface
            as you make changes to your particle stream, change the Interactive
            Type box to Node as well. See 
                     Setting Particle Rendering Properties.
         
- Add
            a surface to the scene. It can be an image, a bilinear, a bicubic,
            or an extended bicubic surface. See 
                     Adding Surfaces.
            NoteYou do not have to apply media to the surface
                  because the particle generator only uses the surface's shape and
                  not its media. To have an image appear on each particle, you have
                  to apply a texture to the particle generator. See  Applying Textures to Particles.
                
 
- Rename
            your surface “ParticleDraw”. This name is case
            sensitive so make sure it is typed exactly as shown.
         
- Parent
            the particle generator to the surface.
            If you want to add transformations, such as
               rotating all the particles, parent the particle generator to the
               axis of the surface as shown in the next step.
             
- Hide
            the surface.
            The following figure shows the schematic and
               the result of using a bicubic surface as a custom particle and a
               light source as the particle generator. The shape of the bicubic
               surface is animated and its axis is used to rotate the particles.
             
NoteYou can animate the shape of a bilinear,
            bicubic, or extended bicubic surface, and have the particles reflect
            the animation.