Definition in file fbshader.h.
#include <kaydaradef.h>
#include <fbsdk/fbcomponent.h>
#include <fbsdk/fbcore.h>
Go to the source code of this file.
#define FBRegisterShader | ( | UniqueNameStr, | |||
ClassName, | |||||
Label, | |||||
Description, | |||||
IconFilename | ) |
Value:
HIObject RegisterShader##ClassName( HIObject /*pOwner*/,char * pName,void * /*pData*/) \ { \ ClassName *Class = new ClassName( pName ); \ Class->UniqueName = UniqueNameStr; \ Class->ShaderDescription = Description; \ if (Class->FBCreate()) { \ return Class->GetHIObject(); \ } else { \ delete Class; \ return NULL; \ } \ } \ FBLibraryModule( ClassName ) \ { \ FBRegisterObject( ClassName##R1,"renderer/usershader/ogl",Label,Description,RegisterShader##ClassName,true, IconFilename ); \ FBRegisterObject( ClassName##R2,"FbxStorable/Shader",UniqueNameStr,Description,RegisterShader##ClassName,true, IconFilename ); \ }
UniqueNameStr | Unique name. | |
ClassName | Shader class name. | |
Label | Short description. | |
Description | Long description. | |
IconFilename | Name of the file containing the icon. |
Definition at line 71 of file fbshader.h.
#define FBSDK_DLL K_DLLIMPORT |
#define FBShaderDeclare | ( | ClassName, | |||
Parent | ) |
Value:
FBClassDeclare( ClassName,Parent); \ public: \ ClassName(char * pName):Parent(pName) { FBClassInit; } \ private:
ClassName | Shader class name. | |
Parent | Class parent. |
Definition at line 94 of file fbshader.h.
#define FBShaderImplementation | ( | ThisComponent | ) | FBClassImplementation( ThisComponent ) |
Shader class implementation.
ThisComponent | Class to implement. |
Definition at line 103 of file fbshader.h.
enum FBAlphaSource |
Shader transparency computation.
There are different way to compute transparency, and this lists the supported options.
Definition at line 364 of file fbshader.h.
enum FBRenderingPass |
Rendering Pass.
Use with FBShader::RenderingPass properties to make the shader be called at any pass. Passes will be called in the order of the enum.
Definition at line 346 of file fbshader.h.
enum FBShadowFrameType |
Shadow calculation methods.
Definition at line 621 of file fbshader.h.
enum FBShadowType |
Shadow types.
The different types of shadow mapping.
Definition at line 609 of file fbshader.h.
FB_FORWARD | ( | FBRenderOptions | ) |