FBShaderModelInfo Class Reference

FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo FBShaderModelInfo

List of all members.


Detailed Description

Definition at line 299 of file fbshader.h.


Public Member Functions

virtual void  UpdateModelShaderInfo (int pShader_Version)
  To be overloaded, always be called when Model or Shader version out of date.

Public Attributes

HIGraphicPrimitives  mGPS
  Graphic Primitive to be drawn.
int  mModel_Version
  Last updated model version.
int  mShader_Version
  Last updated shader version.
bool  mOriginal_Texture_Flag
  if application viewing mode request texture or not.

Member Function Documentation

virtual void UpdateModelShaderInfo ( int  pShader_Version  )  [virtual]

To be overloaded, always be called when Model or Shader version out of date.


Member Data Documentation

HIGraphicPrimitives mGPS

Graphic Primitive to be drawn.

Definition at line 312 of file fbshader.h.

int mModel_Version

Last updated model version.

Definition at line 315 of file fbshader.h.

int mShader_Version

Last updated shader version.

Definition at line 318 of file fbshader.h.

bool mOriginal_Texture_Flag

if application viewing mode request texture or not.

Definition at line 321 of file fbshader.h.


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