All the Open Reality objects that expose application objects will inherit from FBPlug.
Definition in file fbplug.h.
#include <kaydaradef.h>
#include <object/i/icallback.h>
#include <fbsdk/fbdefines.h>
#include <fbsdk/fbscriptwrapper.h>
Go to the source code of this file.
#define FBSDK_DLL K_DLLIMPORT |
enum FBConnectionAction |
Possible actions when a notify plug event occurs.
enum FBConnectionType |
K_DLLIMPORT bool FBConnect | ( | HFBPlug | pSrc, | |
HFBPlug | pDst, | |||
FBConnectionType | pConnectionType =
kFBConnectionTypeNone |
|||
) |
Request the connection two FBPlug objects.
pSrc | Source plug. | |
pDst | Destination plug. | |
pConnectionType | Type of connection, taken from FBConnectionType. |
K_DLLIMPORT bool FBDisconnect | ( | HFBPlug | pSrc, | |
HFBPlug | pDst | |||
) |
Connect two FBPlug objects.
pSrc | Source plug. | |
pDst | Destination plug. |