fbobjectpose.h

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00001 #ifndef __FBOBJECTPOSE_H__
fbobjectpose.h
00002 #define __FBOBJECTPOSE_H__
00003 /**************************************************************************
00004  Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
00005  All Rights Reserved.
00006  
00007  The coded instructions, statements, computer programs, and/or related 
00008  material (collectively the "Data") in these files contain unpublished 
00009  information proprietary to Autodesk, Inc. and/or its licensors, which is 
00010  protected by Canada and United States of America federal copyright law 
00011  and by international treaties.
00012  
00013  The Data may not be disclosed or distributed to third parties, in whole 
00014  or in part, without the prior written consent of Autodesk, Inc. 
00015  ("Autodesk").
00016  
00017  THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
00018  ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO 
00019  WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR 
00020  ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES 
00021  OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR 
00022  PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT 
00023  WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR 
00024  FREE.
00025  
00026  IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS 
00027  OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR 
00028  EXPENSES OF ANY KIND (INCLUDING WITHOUT LIMITATION PUNITIVE OR MULTIPLE 
00029  DAMAGES OR OTHER SPECIAL, DIRECT, INDIRECT, EXEMPLARY, INCIDENTAL, LOSS 
00030  OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR 
00031  DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF 
00032  LIABILITY, WHETHER DERIVED FROM CONTRACT, TORT (INCLUDING, BUT NOT 
00033  LIMITED TO, NEGLIGENCE), OR OTHERWISE, ARISING OUT OF OR RELATING TO THE 
00034  DATA OR ITS USE OR ANY OTHER PERFORMANCE, WHETHER OR NOT AUTODESK HAS 
00035  BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
00036  
00037 **************************************************************************/
00038 
00043 #include <kaydaradef.h>
00044 #ifndef FBSDK_DLL 
00045 
00048     #define FBSDK_DLL K_DLLIMPORT
00049 #endif
00050 
00051 #include <fbsdk/fbcomponent.h>
00052 #include <fbsdk/fbpose.h>
00053 
00054 #ifdef FBSDKUseNamespace
00055     namespace FBSDKNamespace {
00056 #endif
00057 
00058 
00060 enum FBPoseTransformType
00061 { 
00062     kFBPoseTransformInvalid = -1, 
00063     kFBPoseTransformLocal   =  0,
00064     kFBPoseTransformGlobal, 
00065     kFBPoseTransformLocalRef, 
00066     kFBPoseTransformTypeCount
00067 };
00068 
00070 enum FBObjectPoseOptionsFlag
00071 {
00072     kFBObjectPoseOptionsNoFlag      = 0,
00073     kFBObjectPoseOptionsTranslationX= 1,
00074     kFBObjectPoseOptionsTranslationY= 1<<1,
00075     kFBObjectPoseOptionsTranslationZ= 1<<2,
00076     kFBObjectPoseOptionsRotation    = 1<<3,
00077     kFBObjectPoseOptionsScaling     = 1<<4,
00078 };
00079 
00081 enum FBObjectPoseMirrorOptionsFlag
00082 {
00083     kFBObjectPoseMirrorOptionsNoFlag                    = 0,
00084     kFBObjectPoseMirrorOptionsUpdateLocal               = 1,
00085     kFBObjectPoseMirrorOptionsUpdateLocalMirrorParent   = 1<<1,
00086     kFBObjectPoseMirrorOptionsUpdateLocalRef            = 1<<2,
00087     kFBObjectPoseMirrorOptionsUpdateLocalRefMirrorRef   = 1<<3,
00088 };
00089 
00091 // FBObjectPoseOptions
00093 FB_FORWARD( FBObjectPoseOptions );
00094 
00098 class FBSDK_DLL FBObjectPoseOptions
00099 {
00100   public:
00101 
00103     FBPoseTransformType mPoseTransformType;
00104 
00106     FBTVector mReferenceGT;
00107 
00109     FBMatrix mReferenceGRM;
00110 
00112     FBMatrix mReferenceGSM;
00113 
00116     FBObjectPoseOptions();
00117 
00122     void SetFlag( FBObjectPoseOptionsFlag pFlag, bool pValue );
00123 
00128     bool GetFlag( FBObjectPoseOptionsFlag pFlag );
00129 
00132     void ClearFlag();
00133 
00134   private:
00135 
00136     FBObjectPoseOptionsFlag mFlags;
00137 };
00138 
00140 // FBObjectPoseMirrorOptions
00142 FB_FORWARD( FBObjectPoseMirrorOptions );
00143 
00147 class FBSDK_DLL FBObjectPoseMirrorOptions
00148 {
00149   public:
00150 
00157     FBVector4<double> mMirrorPlaneEquation;
00158 
00161     FBObjectPoseMirrorOptions();
00162 
00167     void SetFlag( FBObjectPoseMirrorOptionsFlag pFlag, bool pValue );
00168 
00173     bool GetFlag( FBObjectPoseMirrorOptionsFlag pFlag );
00174 
00177     void ClearFlag();
00178 
00179   private:
00180 
00181     FBObjectPoseMirrorOptionsFlag mFlags;
00182 };
00183 
00185 // FBObjectPose
00187 __FB_FORWARD( FBObjectPose );
00188 
00192 class FBSDK_DLL FBObjectPose : public FBPose
00193 {
00194     //--- Open Reality declaration.
00195     __FBClassDeclare( FBObjectPose, FBPose );
00196 
00197   public:
00203     FBObjectPose( char* pName, HIObject pObject = NULL );
00204 
00207     void ClearPose();
00208 
00212     bool IsPropertyPoseable( FBProperty &pProperty );
00213 
00219     void CopyObjectPose( const char* pObjectName, FBComponent& pObject );
00220 
00226     void CopyPropertyPose( const char* pObjectName, FBProperty& pProperty );
00227 
00234     void PasteObjectPose( const char* pObjectName, FBComponent& pObject );
00235 
00242     void PastePropertyPose( const char* pObjectName, FBProperty& pProperty );
00243 
00250     void SetPropertyValue( const char* pObjectName, const char* pPropertyName, double* pValue, int pSize );
00251 
00258     void GetPropertyValue( double* pValue, int pSize, const char* pObjectName, const char* pPropertyName );
00259 
00265     bool IsPropertyStored( const char* pObjectName, const char* pPropertyName );
00266 
00273     void CopyTransform( const char* pObjectName, FBComponent& pObject, FBObjectPoseOptions& pObjectPoseOptions );
00274 
00281     void PasteTransform( const char* pObjectName, FBComponent& pObject, FBObjectPoseOptions& pObjectPoseOptions );
00282 
00290     void SetTransform( FBTVector& pT, FBMatrix& pRM, FBMatrix& pSM, const char* pObjectName, FBPoseTransformType pPoseTransformType );
00291 
00300     bool GetTransform( FBTVector& pT, FBMatrix& pRM, FBMatrix& pSM, const char* pObjectName, FBPoseTransformType pPoseTransformType );
00301 
00308     bool IsTransformStored( const char* pObjectName, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00309 
00315     void MultTransformAllObjects( FBMatrix& pGX, FBModelTransformationMatrix pTransformAttribute, FBPoseTransformType pPoseTransformType );
00316 
00323     void MultTransform( const char* pObjectName, FBMatrix& pGX, FBModelTransformationMatrix pTransformAttribute, FBPoseTransformType pPoseTransformType );
00324 
00328     void MirrorPoseAllObjects( FBObjectPoseMirrorOptions& pObjectPoseMirrorOptions );
00329 
00334     void MirrorPose( const char* pObjectName, FBObjectPoseMirrorOptions& pObjectPoseMirrorOptions );
00335 
00342     void RemoveStanceOffsetAllObjects( FBObjectPose& pStancePose, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00343     
00351     void RemoveStanceOffset( const char* pObjectName, FBObjectPose& pStancePose, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00352     
00359     void AddStanceOffsetAllObjects( FBObjectPose& pStancePose, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00360     
00368     void AddStanceOffset( const char* pObjectName, FBObjectPose& pStancePose, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00369 
00379     static void MirrorRetargetPoseAllObjects
00380     (
00381         FBObjectPose& pDstPose,
00382         FBObjectPose& pSrcPose,
00383         FBObjectPose& pDstStancePose,
00384         FBObjectPose& pSrcStancePose,
00385         FBVector4<double>& pMirrorPlaneEquation
00386     );
00387 
00399     static void MirrorRetargetPose
00400     (
00401         FBObjectPose& pDstPose,
00402         FBObjectPose& pSrcPose,
00403         FBObjectPose& pDstStancePose,
00404         FBObjectPose& pSrcStancePose,
00405         FBVector4<double>& pMirrorPlaneEquation,
00406         const char* pDstObjectName,
00407         const char* pSrcObjectName
00408     );
00409 
00414     void CopyFrom( FBObjectPose& pFromPose );
00415 
00420     void CopyPoseDataFrom( FBObjectPose& pFromPose );
00421 
00427     void CopyPoseAllObjectsTransformFrom( FBObjectPose& pFromPose, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00428 
00435     void CopyPoseTransformFrom( FBObjectPose& pFromPose, const char* pObjectName, FBPoseTransformType pPoseTransformType = kFBPoseTransformInvalid );
00436 
00437   private:
00438 
00440 
00444     FBObjectPose( const FBObjectPose& );
00445     FBObjectPose& operator=( const FBObjectPose& );
00447 };
00448 
00450 // Property List: ObjectPose
00452 
00454 class FBSDK_DLL FBPropertyListObjectPose : public FBPropertyListComponent
00455 {
00456   public:
00457     FBPropertyListObjectPose();
00462     FBObjectPose* operator[]( int pIndex );
00463 };
00464 
00466 // Useful functions
00468 
00474 FBSDK_DLL void GetPlaneEquation( FBVector4<double>& pPlaneEquation, const FBTVector& pPlaneNormalVector, const FBTVector& pPointOnPlane );
00475 
00481 FBSDK_DLL void GetPlaneEquation( FBVector4<double>& pPlaneEquation, const FBTVector& pPointOnPlane, const FBMatrix& pPlaneRM );
00482 
00487 FBSDK_DLL void GetPlaneRotation( FBMatrix& pPlaneRM, const FBVector4<double>& pPlaneEquation );
00488 
00493 FBSDK_DLL void NormalizePlaneEquation( FBVector4<double>& pNormalizedPlaneEquation, FBVector4<double>& pPlaneEquation );
00494 
00504 FBSDK_DLL void MirrorTransform( FBTVector& pMirrorT, FBMatrix& pMirrorRM, FBMatrix& pMirrorSM, const FBTVector& pT, const FBMatrix& pRM, const FBMatrix& pSM, const FBVector4<double>& pPlaneEquation );
00505 
00511 FBSDK_DLL void MirrorTransformT( FBTVector& pMirrorT, const FBTVector& pT, const FBVector4<double>& pPlaneEquation );
00512 
00518 FBSDK_DLL void MirrorTransformR( FBMatrix& pMirrorRM, const FBMatrix& pRM, const FBVector4<double>& pPlaneEquation );
00519 
00520 
00521 #ifdef FBSDKUseNamespace
00522     }
00523 #endif
00524 
00525 #endif /* __FBOBJECTPOSE_H__ */

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