Definition in file fbdecklayout.h.
#include <kaydaradef.h>
#include <fbsdk/fbdeck.h>
#include <fbcontrols/fbcontrols.h>


Go to the source code of this file.
Classes |
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| class | FBDeckLayout |
| Deck layout class. More... |
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Defines |
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| #define | FBSDK_DLL K_DLLIMPORT |
| Be sure that FBSDK_DLL is defined only once.
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| #define | FBRegisterDeckLayout(ClassName, UniqueNameStr, IconFilename) |
| Register a Deck layout class. |
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| #define | FBDeckLayoutDeclare(ClassName, Parent) |
| Deck declaration. |
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| #define | FBDeckLayoutImplementation(ThisComponent) FBClassImplementation( ThisComponent ) |
| Deck layout implementation. |
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| #define FBDeckLayoutDeclare | ( | ClassName, | |||
| Parent | ) |
Value:
FBClassDeclare( ClassName,Parent ); \ public: \ ClassName(HFBDeck pDeck):Parent(pDeck) { FBClassInit; } \ private:
| ClassName | Name of Deck layout class. | |
| Parent | Parent of Deck layout class. |
Definition at line 88 of file fbdecklayout.h.
| #define FBDeckLayoutImplementation | ( | ThisComponent | ) | FBClassImplementation( ThisComponent ) |
Deck layout implementation.
| ThisComponent | Name of Deck layout class to implement. |
Definition at line 97 of file fbdecklayout.h.
| #define FBRegisterDeckLayout | ( | ClassName, | |||
| UniqueNameStr, | |||||
| IconFilename | ) |
Value:
HIObject RegisterDeckLayout##ClassName( HIObject /*pOwner*/,char * /*pName*/,void *pData) \ {\ ClassName *Class = new ClassName( (HFBDeck)FBGetFBObject((HIObject)pData) ); \ Class->mAllocated = true; \ if (Class->FBCreate()) { \ return Class->GetHIObject(); \ } else { \ delete Class; \ return NULL; \ } \ } \ FBLibraryModule( ClassName ) \ { \ FBRegisterObject( ClassName,"UI_Associated_ClassName",UniqueNameStr,UniqueNameStr" Deck Layout",RegisterDeckLayout##ClassName, true, IconFilename );\ }
| ClassName | Name of Deck layout class. | |
| UniqueNameStr | Unique name of class. | |
| IconFilename | Filename of associated icon. |
Definition at line 67 of file fbdecklayout.h.
| #define FBSDK_DLL K_DLLIMPORT |