
Public Member Functions |
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| FBAnimationNode (str pName=None) | |
| Constructor. |
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| FBTime | ConvertGlobalToNodeTime (FBTime pKeyTime) |
| Convert global time to node time. |
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| FBTime | ConvertNodeToGlobalTime (FBTime pKeyTime) |
| Convert node time to global time. |
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| FBAnimationNode | GetAnimationToPlay () |
| Get animation node to play from. |
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| FBAnimationNode | GetAnimationToRecord () |
| Get animation node to record to. |
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| int | GetDataDoubleArrayCount () |
| If the DataPtr is of numeric value type .
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| int | GetSizeOfData () |
| Get sizeof void Data Ptr. |
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| bool | IsKey () |
| Verifies if there is a key at the current.
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| KeyAdd (FBTime pTime, float pData) | |
| Add a key to the animation node. |
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| KeyAdd (float pData) | |
| Add a key to the animation node at current
time. |
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| KeyCandidate () | |
| Keys the current candidate values for
current time. |
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| KeyRemove () | |
| Remove key at current time. |
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| SetBufferType (bool pGlobal) | |
| Set buffer type for
ANIMATIONNODE_TYPE_LOCAL_TRANSLATION,
ANIMATIONNODE_TYPE_LOCAL_ROTATION and
ANIMATIONNODE_TYPE_LOCAL_SCALE. |
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| bool | SetCandidate (float Data) |
| Set the current candidate values for current
time. |
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| bool | WriteData (float Data, FBEvaluateInfo pEvaluateInfo) |
| Write data to animation node. |
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Public Attributes |
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| FBInterpolation | DefaultInterpolation |
| Read Write Property: Default type of
interpolation. |
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| FBFCurve | FCurve |
| Read Write Property: FCurve for
animation.
See sample: StartKeysAtCurrentTime.py. |
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| int | KeyCount |
| Read Only Property: Number of keys.
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| str | Label |
| Read Write Property: Label (UI Name).
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| bool | Live |
| Read Write Property: Is animation
live? |
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| FBListAnimationNode | Nodes |
| List: List of animation nodes.
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| bool | RecordMode |
| Read Write Property: Is the node in
recording mode (device connectors)? |
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| str | UserName |
| Read Only Property: Name of animation
node. |
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| FBAnimationNode | ( | str | pName = None |
) |
Constructor.
| pName | Name of animation node (default is NULL). |
Convert global time to node time.
(NOTE: Only used in the context of a story clip)
| pKeyTime | Time of the key to convert. |
Convert node time to global time.
(NOTE: Only used in the context of a story clip)
| pKeyTime | Time of the key to convert. |
| FBAnimationNode GetAnimationToPlay | ( | ) |
Get animation node to play from.
| FBAnimationNode GetAnimationToRecord | ( | ) |
Get animation node to record to.
| int GetDataDoubleArrayCount | ( | ) |
If the DataPtr is of numeric value type .
.. get the size of the array ex: Light Intensity:1, Translation 3
| int GetSizeOfData | ( | ) |
Get sizeof void Data Ptr.
| bool IsKey | ( | ) |
Verifies if there is a key at the current.
Add a key to the animation node.
| pTime | Time to add key at. | |
| pData | Value of data to add at pTime. |
| KeyAdd | ( | float | pData | ) |
Add a key to the animation node at current time.
| pData | Value of data to add. |
| KeyCandidate | ( | ) |
Keys the current candidate values for current time.
| KeyRemove | ( | ) |
Remove key at current time.
| SetBufferType | ( | bool | pGlobal | ) |
Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE.
| pGlobal | Is buffer local or global. |
Set the current candidate values for current time.
| bool WriteData | ( | float | Data, | |
| FBEvaluateInfo | pEvaluateInfo | |||
| ) |
Write data to animation node.
| Data | Data to write to animation node. | |
| pEvaluateInfo | Node evaluation information (access to system and local time). |
Read Write Property: Default type of interpolation.
Read Write Property: FCurve for animation. See sample: StartKeysAtCurrentTime.py.
| FBListAnimationNode Nodes |
List: List of animation nodes.
Read Write Property: Is the node in recording mode (device connectors)?
1.5.3