This structure is passed to the AnimationNodeNotify calls (in Constraints, Devices, and Boxes), giving the connectors information with regards to the start or stop times of the evaluation. In general, only the start time is of interest for the current evaluation cycle. The advantage of the structure is to have a common time for the evaluation of all the elements in the scene.
Public Member Functions |
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int | GetEvaluationID () |
Return the wanted timer sync count (internal
or external). |
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FBTime | GetLocalStart () |
Return local (scene) start time. |
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FBTime | GetLocalStop () |
Return local (scene) stop time. |
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int | GetSyncCount () |
Return the wanted timer sync count (internal
or external). |
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FBTime | GetSystemStart () |
Return system start time. |
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FBTime | GetSystemStop () |
Return system start time. |
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bool | IsStop () |
Is local time stopped? (ie: no animation).
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int GetEvaluationID | ( | ) |
Return the wanted timer sync count (internal or external).
FBTime GetLocalStart | ( | ) |
Return local (scene) start time.
FBTime GetLocalStop | ( | ) |
Return local (scene) stop time.
int GetSyncCount | ( | ) |
Return the wanted timer sync count (internal or external).
FBTime GetSystemStart | ( | ) |
Return system start time.
FBTime GetSystemStop | ( | ) |
Return system start time.
bool IsStop | ( | ) |
Is local time stopped? (ie: no animation).