Autodesk ®HumanIK ® animation middleware is a full-body inverse kinematics (IK) solver and retargeter. HumanIK tools in Maya provide a complete character keyframing environment with full body and body part keying and manipulation modes, auxiliary effectors and pivots, and pinning.
HumanIK also provides a retargeting engine that lets you easily retarget animation between characters of differing size, proportions and skeletal hierarchy. Each character that you want to use in your retargeting pipeline must be set up as a HumanIK character.
This chapter is divided into lessons that cover common HumanIK workflows: