Introduction

 
 
 

Retargeting in Maya is based on the HumanIK character solver. Once you have defined your character's skeletal structure for HumanIK, you can transfer animation between skeletons that have the same or different skeletal structure and proportions.

You can retarget animation data from the joints of one skeleton (the source) to the joints of another skeleton (the target). The source skeleton is the skeleton from which you want to retarget animation data, and the target skeleton is the skeleton to which you want to retarget the source's animation.

In this lesson you learn how to: