Whether you are building a HumanIK character from scratch or planning to use an existing skeleton or mesh, you can use Maya's HumanIK tools to set up your character.
A HumanIK character must have a valid skeleton definition that maps out its skeletal structure. You can create a skeleton definition using the Skeleton tab in the Character Controls window. This step is required to ensure your character's skeleton is understood by the HumanIK solver.
In this lesson you learn how to: