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Synopsis

polyPlanarProjection [flags]

Projects a map onto an object, using an orthogonal projection. The piece of the map defined from isu, isv, icx, icy area, is placed at pcx, pcy, pcz location.

Return value

string The node name.

Related commands

polyProjection, polyForceUV, untangleUV, polyEditUV, polyCylindricalProjection, polyClipboard, polySphericalProjection, polyMoveFacetUV, polyMoveUV, polyMapCut, polyMapDel, polyMapSew, polyUVSet

Flags

constructionHistory, createNewMap, imageCenter, imageCenterX, imageCenterY, imageScale, imageScaleU, imageScaleV, insertBeforeDeformers, mapDirection, name, projectionCenter, projectionCenterX, projectionCenterY, projectionCenterZ, projectionScale, projectionScaleU, projectionScaleV, rotate, rotateX, rotateY, rotateZ, rotationAngle, worldSpace

Long name (short name)[argument types]Properties
-worldSpace (-ws) booleanquerycreateedit
This flag specifies which reference to use. If "on" : all geometrical values are taken in world reference. If "off" : all geometrical values are taken in object reference.
C: Default is "off".
Q: When queried, this flag returns an int.
-mapDirection (-md) x/y/z/c/p/bcreate
This flag specifies the mapping direction. 'x', 'y' and 'z' projects the map along the corresponding axis. 'c' projects along the current camera viewing direction. 'p' does perspective projection if current camera is perspective. 'b' projects along the best plane fitting the objects selected.
-insertBeforeDeformers (-ibd) booleancreate
This flag specifies if the projection node should be inserted before or after deformer nodes already applied to the shape. Inserting the projection after the deformer leads to texture swimming during animation and is most often undesirable.
C: Default is on.
-projectionCenter (-pc) linear linear linearquerycreateedit
This flag specifies the origin point from which the map is projected.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-projectionCenterX (-pcx) linearquerycreateedit
This flag specifies X for the origin point from which the map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-projectionCenterY (-pcy) linearquerycreateedit
This flag specifies Y for the origin point from which the map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-projectionCenterZ (-pcz) linearquerycreateedit
This flag specifies Z for the origin point from which the map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-imageCenter (-ic) linear linearquerycreateedit
This flag specifies the center point of the 2D model layout.
C: Default is 0.5 0.5.
Q: When queried, this flag returns a float[2].
-imageCenterX (-icx) linearquerycreateedit
This flag specifies X for the center point of the 2D model layout.
C: Default is 0.5.
Q: When queried, this flag returns a float.
-imageCenterY (-icy) linearquerycreateedit
This flag specifies Y for the center point of the 2D model layout.
C: Default is 0.5.
Q: When queried, this flag returns a float.
-rotate (-ro) angle angle anglequerycreateedit
This flag specifies the mapping rotate angles.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
-rotateX (-rx) anglequerycreateedit
This flag specifies X mapping rotate angle.
C: Default is 0.0.
Q: When queried, this flag returns a float[3].
-rotateY (-ry) linearquerycreateedit
This flag specifies Y mapping rotate angle.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-rotateZ (-rz) linearquerycreateedit
This flag specifies Z mapping rotate angle.
C: Default is 0.0.
Q: When queried, this flag returns a float.
-projectionScale (-ps) linear linearquerycreateedit
This flag specifies the width and the height of the map relative to the 3D projection axis.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float[2].
-projectionScaleU (-psu) linearquerycreateedit
This flag specifies the width of the map relative to the 3D projection axis.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-projectionScaleV (-psv) linearquerycreateedit
This flag specifies the height of the map relative to the 3D projection axis.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-imageScale (-is) linear linearquerycreateedit
This flag specifies the UV scale : Enlarges or reduces the 2D version of the model in U or V space relative to the 2D centerpoint.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float[2].
-imageScaleU (-isu) linearquerycreateedit
This flag specifies the U scale : Enlarges or reduces the 2D version of the model in U space relative to the 2D centerpoint.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-imageScaleV (-isv) linearquerycreateedit
This flag specifies the V scale : Enlarges or reduces the 2D version of the model in V space relative to the 2D centerpoint.
C: Default is 1.0.
Q: When queried, this flag returns a float.
-rotationAngle (-ra) anglequerycreateedit
This flag specifies the rotation angle in the mapping space. When the angle is positive, then the map rotates counterclockwise on the mapped model, whereas when it is negative then the map rotates lockwise on the mapped model.
C: Default is 10.0.
Q: When queried, this flag returns a float.
-createNewMap (-cm) booleanquerycreateedit
This flag when set true will create a new map with a the name passed in, if the map does not already exist.

Common flags

-name (-n) stringcreate
Name the resulting object.
-constructionHistory (-ch) booleanquerycreate
Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command

Examples


  // Create a plane with default UVs.
  polyPlane -n plane -h 20 -w 20;

  // Create a lambert node.
  shadingNode -asShader lambert -n myLambert;
  sets -renderable true -noSurfaceShader true -empty -name myLambertSG;
  connectAttr -f myLambert.outColor myLambertSG.surfaceShader;

  // Create a texture checker.
  shadingNode -asTexture checker;
  shadingNode -asUtility place2dTexture;
  connectAttr place2dTexture1.outUV checker1.uv;

  // Assign the texture the the lambert node.
  connectAttr -f checker1.outColor myLambert.color;

  // Set the textured display mode.
  if ( `getPanel -to ( eval( "getPanel -withFocus" ) )` ) {
     string $currentPanel = `getPanel -withFocus`;
	 modelEditor -edit -da "smoothShaded" -displayTextures on -dl "default" $currentPanel;
  }

  // Assign the lambert shader to all facets of the plane. 
  sets -e -forceElement myLambertSG planeShape.f[0:99];

  // Replace default UVs on half of the plane :
  // Rotates projection around X, rotate the map of 45 degrees,
  // and reduces of half the projected map.
  polyPlanarProjection -rx 90 -ra 45.0 -pc 0 0 0 -is 0.5 0.5 plane.f[0:49] ;

  // Set the wireframe display mode.
  if ( `getPanel -to ( eval( "getPanel -withFocus" ) )` ) {
     string $currentPanel = `getPanel -withFocus`;
	 modelEditor -edit -da "wireframe" $currentPanel;
  }