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Synopsis

polyMapSew [flags]

Sew border edges in texture space. Selected edges must be map borders.

Return value

string The node name.

Related commands

polyProjection, polyForceUV, untangleUV, polyEditUV, polyPlanarProjection, polyCylindricalProjection, polyClipboard, polySphericalProjection, polyMoveFacetUV, polyMoveUV, polyMapCut, polyMapDel, polyUVSet

Flags

constructionHistory, name

Long name (short name)[argument types]Properties
-name (-n) stringcreate
Name the resulting object.
-constructionHistory (-ch) booleanquerycreate
Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can be used more than once in a command

Examples

	//Opening the texture view will make this example much clearer.

	//Create a plane and select it. 
	polyPlane -n plg -sx 5 -sy 5 -w 10 -h 10;
	select plg; 

	//Display map borders.
	polyOptions -ao -dmb true;

	//Cut the map.
	polyMapCut plg.e[44] plg.e[46] plg.e[48] plg.e[50] plg.e[52];
	//Move the row
	polyMoveFacetUV -ty .5 plg.f[20:24];

	//Now sew some border edges
	polyMapSew plg.e[44] plg.e[46] plg.e[48];