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Return value. Related commands. Flags. Examples.
Synopsis
polyMapSew [flags]
Sew border edges in texture space. Selected edges must be map borders.
Return value
string The node name.
Related commands
polyProjection, polyForceUV, untangleUV, polyEditUV, polyPlanarProjection, polyCylindricalProjection, polyClipboard, polySphericalProjection, polyMoveFacetUV, polyMoveUV, polyMapCut, polyMapDel, polyUVSetFlags
constructionHistory, name
Long name (short name) | [argument types] | Properties |
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-name
(-n)
| string |  |
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Name the resulting object.
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-constructionHistory
(-ch)
| boolean |   |
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Turn the construction history on or off (where applicable).
Q: When queried, this flag returns an int.
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can be used more than once in a command
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Examples
//Opening the texture view will make this example much clearer.
//Create a plane and select it.
polyPlane -n plg -sx 5 -sy 5 -w 10 -h 10;
select plg;
//Display map borders.
polyOptions -ao -dmb true;
//Cut the map.
polyMapCut plg.e[44] plg.e[46] plg.e[48] plg.e[50] plg.e[52];
//Move the row
polyMoveFacetUV -ty .5 plg.f[20:24];
//Now sew some border edges
polyMapSew plg.e[44] plg.e[46] plg.e[48];