The sphere command creates a new polygonal sphere.
Long name (short name) | Argument Types | Properties | |
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axis (ax) | float, float, float | ||
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caching (cch) | bool | ||
constructionHistory (ch) | bool | ||
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. Flag can have multiple arguments, passed either as a tuple or a list. |
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createUVs (cuv) | int | ||
This flag alows a specific UV mechanism to be selected, while creating the helix. The valid values are 0, 1, or 2. 0 implies that no UVs will be generated (No texture to be applied). 1 implies UVs are created with pinched at poles 2 implies UVs are created with sawtooth at poles For better understanding of these options, you may have to open the texture view windowC: Default is 2 |
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name (n) | unicode | ||
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nodeState (nds) | int | ||
object (o) | bool | ||
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radius (r) | float | ||
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subdivisionsAxis (sa) | int | ||
subdivisionsHeight (sh) | int | ||
subdivisionsX (sx) | int | ||
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subdivisionsY (sy) | int | ||
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texture (tx) | int | ||
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Derived from mel command maya.cmds.polySphere
Example:
import pymel.core as pm
# Create a sphere, with 10 subdivisions in the X direction,
# and 15 subdivisions in the Y direction,
# the radius of the sphere is 20.
pm.polySphere(sx=10, sy=15, r=20)
# Create a sphere, called "mySphere", on each direction there are 5 subdivisions.
pm.polySphere( n='mySphere', sx=5, sy=5)
# Query the radius of the new sphere
r = pm.polySphere( 'mySphere', q=True, sx=True )