Flip (mirror) the UVs (in texture space) of input polyFaces, about either the U or V axis..
Long name (short name) | Argument Types | Properties | |
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caching (cch) | bool | ||
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constructionHistory (ch) | bool | ||
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. |
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createNewMap (cm) | bool | ||
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flipType (ft) | int | ||
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insertBeforeDeformers (ibd) | bool | ||
This flag specifies if the polyFlipUV node should be inserted before or after deformer nodes already applied to the shape. Inserting the node after the deformer leads to texture swimming during animation and is most often undesirable. C: Default is on. |
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local (l) | bool | ||
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name (n) | unicode | ||
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nodeState (nds) | int | ||
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. |
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uvSetName (uvs) | unicode | ||
Specifies the name of the UV set to edit uvs on. If not specified will use the current UV set if it exists.When createNewMap is on, the name is used to generate a new unique UV set name. |
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worldSpace (ws) | bool | ||
Derived from mel command maya.cmds.polyFlipUV
Example:
import pymel.core as pm
# Create a poly sphere with default UVs.
pm.polySphere( n='sph' )
# Flip uvs on all faces of the sphere shape.
pm.polyFlipUV( 'sphShape.f[*]' )