Duplicates a series of connected edges (edgeLoop)
Long name (short name) | Argument Types | Properties | |
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caching (cch) | bool | ||
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constructionHistory (ch) | bool | ||
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object. Note:If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain. |
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deleteEdge (de) | bool | ||
endVertexOffset (evo) | float | ||
name (n) | unicode | ||
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nodeState (nds) | int | ||
Defines how to evaluate the node. 0: Normal1: PassThrough2: Blocking3: Internally disabled. Will return to Normal state when enabled4: Internally disabled. Will return to PassThrough state when enabled5: Internally disabled. Will return to Blocking state when enabledFlag can have multiple arguments, passed either as a tuple or a list. |
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offset (of) | float | ||
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smoothingAngle (sma) | float | ||
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splitType (stp) | int | ||
Choose between 2 different types of splits. If this is set to 0 then the split type will be absolute. This is where each of the splits will maintain an equal distance from the associated vertices. If this set to 1 then the split type will be relative. This is where each split will be made at an equal percentage along the length of the edge. |
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startVertexOffset (svo) | float | ||
Derived from mel command maya.cmds.polyDuplicateEdge
Example:
import pymel.core as pm
pm.polyTorus()
pm.polyDuplicateEdge( 'pTorus1.e[121:126]', of=0.5 )