This command creates a surface by blending between given curves. This is an enhancement (more user control) compared to blend which is now obsolete.
Long name (short name) | Argument Types | Properties | |
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autoAnchor (aa) | bool | ||
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autoNormal (an) | bool | ||
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caching (cch) | bool | ||
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constructionHistory (ch) | bool | ||
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crvsInFirstRail (cfr) | int | ||
flipLeftNormal (fln) | bool | ||
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flipRightNormal (frn) | bool | ||
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leftAnchor (la) | float | ||
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leftEnd (le) | float | ||
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leftStart (ls) | float | ||
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multipleKnots (mk) | bool | ||
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name (n) | unicode | ||
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nodeState (nds) | int | ||
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object (o) | bool | ||
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polygon (po) | int | ||
The value of this argument controls the type of the object created by this operation 0: nurbs surface1: polygon (use nurbsToPolygonsPref to set the parameters for the conversion)2: subdivision surface (use nurbsToSubdivPref to set the parameters for the conversion)3: Bezier surface4: subdivision surface solid (use nurbsToSubdivPref to set the parameters for the conversion)Flag can have multiple arguments, passed either as a tuple or a list. |
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positionTolerance (pt) | float | ||
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reverseLeft (rvl) | bool | ||
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reverseRight (rvr) | bool | ||
If true, reverse the direction of the right boundary. autoDirection must be false for this value to be considered. Default:false Advanced flags |
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rightAnchor (ra) | float | ||
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rightEnd (re) | float | ||
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rightStart (rs) | float | ||
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tangentTolerance (tt) | float | ||
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Derived from mel command maya.cmds.blend2
Example:
import pymel.core as pm
# Do blend with auto normal and with no history:
pm.blend2( an=True, ch=False )
# Do blend without auto normal
pm.blend2( an=False, fln=True, frn=True )