The stroke command creates a new Paint Effects stroke node.
Long name (short name) | Argument Types | Properties | |
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name (n) | unicode | ||
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pressure (pr) | bool | ||
On creation, allows the copying of the pressure mapping settings from the Paint Effects Tool. Default is false. Flag can have multiple arguments, passed either as a tuple or a list. |
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seed (s) | int | ||
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Derived from mel command maya.cmds.stroke
Example:
import pymel.core as pm
pm.stroke( s=10, n='armScar' )
# Result: nt.Transform(u'armScar') #