Creates an emitter object. If object names are provided or if objects are selected, applies the emitter to the named/selected object(s)in the scene. Fluid will then be emitted from each. If no objects are named or selected, or if the -pos option is specified, creates a positional emitter. If an emitter was created, the command returns the name of the object owning the emitter, and the name of emitter shape. If an emitter was queried, the command returns the results of the query.
Long name (short name) | Argument Types | Properties | |
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cycleEmission (cye) | unicode | ||
Possible values are noneand frame.Cycling emission restarts the random number stream after a specified interval. This can either be a number of frames or a number of emitted particles. In each case the number is specified by the cycleInterval attribute. Setting cycleEmission to frameand cycleInterval to 1 will then re-start the random stream every frame. Setting cycleInterval to values greater than 1 can be used to generate cycles for games work. |
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cycleInterval (cyi) | int | ||
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densityEmissionRate (der) | float | ||
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fluidDropoff (fdr) | float | ||
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fuelEmissionRate (fer) | float | ||
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heatEmissionRate (her) | float | ||
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maxDistance (mxd) | float | ||
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minDistance (mnd) | float | ||
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name (n) | unicode | ||
position (pos) | float, float, float | ||
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rate (r) | float | ||
Rate at which particles emitted (can be non-integer). For point emission this is rate per point per unit time. For surface emission it is rate per square unit of area per unit time. |
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torusSectionRadius (tsr) | float | ||
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type (typ) | unicode | ||
Type of emitter. The choices are omni | dir | direction | surf | surface | curve | curv. The default is omni. The full definition of these types are: omnidirectional point emitter, directional point emitter, surface emitter, or curve emitter. |
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volumeOffset (vof) | float, float, float | ||
Volume offset of the emitter. Volume offset translates the emission volume by the specified amount from the actual emitter location. This is in the emitter’s local space. |
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volumeShape (vsh) | unicode | ||
Volume shape of the emitter. Sets/edits/queries the field’s volume shape attribute. If set to any value other than none, determines a 3-D volume within which particles are generated. Values are: cube,sphere,cylinder,cone,torus. |
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volumeSweep (vsw) | float | ||
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Derived from mel command maya.cmds.fluidEmitter
Example:
import pymel.core as pm
pm.fluidEmitter( pos=(0, 0, 0), type='omni', der=1, her=2, fer=3, fdr=1.5, r=100.0, cye='none', cyi=1, mxd=0, mnd=0 )
# Result: nt.FluidEmitter(u'fluidEmitter1') #
pm.connectDynamic( 'fluidShape1', em='emitter1' )
# Creates an omni emitter that's emitting density, heat and fuel
# into fluidShape1