pymel.core.context.shadingGeometryRelCtx

shadingGeometryRelCtx(*args, **kwargs)

This command creates a context that can be used for associating geometry to shading groups. You can put the context into shading-centric mode by using the -shadingCentric flag and specifying true. This means that the shading group is selected first then geometry associated with the shading group are highlighted. Subsequent selections result in assignments. Specifying -shadingCentric false means that the geometry is to be selected first. The shading group associated with the geometry will then be selected and subsequent selections will result in assignments being made.

Flags:
Long name (short name) Argument Types Properties
exists (ex) bool  
   
history (ch) bool  
   
image1 (i1) unicode  
   
image2 (i2) unicode  
   
image3 (i3) unicode  
   
name (n) unicode  
   
offCommand (ofc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
command to be issued when context is turned on Flag can have multiple arguments, passed either as a tuple or a list.
onCommand (onc) unicode ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
command to be issued when context is turned on
shadingCentric (s) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
shading-centric mode.

Derived from mel command maya.cmds.shadingGeometryRelCtx

Example:

import pymel.core as pm

pm.shadingGeometryRelCtx()
# Result: u'shadingGeometryRelCtx1' #

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