Create a new context to append facets on polygonal objects In query mode, return type is based on queried flag.
Long name (short name) | Argument Types | Properties | |
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append (ap) | bool | ||
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exists (ex) | bool | ||
image1 (i1) | unicode | ||
image2 (i2) | unicode | ||
image3 (i3) | unicode | ||
isRotateAvailable (isr) | bool | ||
Tells if the control associated to rotate flag is available. If several edges are already selected and they are not aligned (thus there is no rotation axis) the rotation is no longer available. |
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maximumNumberOfPoints (mp) | int | ||
Allows the ability to set a upper bound on the number of points in interactively place before polygon is created. A value less than 2 will mean that there is no upper bound. Flag can have multiple arguments, passed either as a tuple or a list. |
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planarConstraint (pc) | bool | ||
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rotate (r) | float | ||
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subdivision (s) | int | ||
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texture (tx) | int | ||
Derived from mel command maya.cmds.polyAppendFacetCtx
Example:
import pymel.core as pm
# Create a poly plane
pm.polyPlane(w=10, h=10, sx=10, sy=10, n='pPlane1')
# Create a new poly append facet context, set it to add four vertices per new edge, and then switch to it
pm.polyAppendFacetCtx('polyAppendFacetCtx1', s=4)
pm.setToolTo('polyAppendFacetCtx1')