This command deletes UI objects such as windows and controls. Deleting a layout or window will also delete all of its children. If a flag is used then all objects being deleted must be of the specified type. This command may not be edited or queried. NOTE: it is recommended that the type flags be used to disambiguate different kinds of objects with the same name.
Object names for deletion are all radio or tool collections.
Object names for deletion are all controls.
Object names for deletion are all editors.
Object names for deletion are all layouts.
Object names for deletion are all menus.
Object names for deletion are all menu items.
Object names for deletion are all panels.
Object names for deletion are panel configurations. Flag can have multiple arguments, passed either as a tuple or a list.
Object names for deletion are all radio menu item collections.
Object names for deletion are all tool contexts.
Object names for deletion are all UI templates.
Object names for deletion are all windows.
Derived from mel command maya.cmds.deleteUI
This command renames the UI object passed as first arument to the new name specified as second argument. If the new name is a duplicate, or not valid, then re-naming fails and the old name is returned.
Derived from mel command maya.cmds.renameUI
This command returns the type of UI element such as button, sliders, etc.
Returns true|false if the object is of the specified type. Flag can have multiple arguments, passed either as a tuple or a list.
Derived from mel command maya.cmds.objectTypeUI