mental ray Architectural and Design Visualization Shader Library
Version 3.8
Version 3.8.0.1
August 17 2009
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Table of Contents
Introduction
About the Library
Architectural Material
Introduction
What is the
mia_material
?
Enhancements in
mia_material_x
Structure of this Document
Fundamentals
Physics and the Display
A Note on Gamma
Tone Mapping
Use Final Gathering and Global Illumination
Use Physically Correct Lights
Features
The Shading Model
Conservation of Energy
BRDF - how Reflectivity Depends on Angle
Reflectivity Features
Transparency Features
Solid vs. Thin-Walled
Cutout Opacity
Special Effects
Built-in Ambient Occlusion
Performance Features
Quick Guide to the Material Parameters
Detailed Description of Material Parameters
Diffuse
Reflections
Basic Features
Performance Features
Refractions
Translucency
Anisotropy
BRDF
Special Effects
Built-in Ambient Occlusion
Advanced Rendering Options
Reflection Optimization Settings
Refraction Optimization Settings
Options
Interpolation
Special Maps
Bump Mapping
Cutout Opacity and Additional Color
Multiple Outputs of
mia_material_x
Introduction
List of All Outputs
Proper Compositing
Tips and Tricks
Final Gathering Performance
Quick Guide to some Common Materials
General Rules of Thumb for Glossy Wood, Flooring, etc.
Ceramics
Stone Materials
Glass
Colored Glass
Water and Liquids
The Ocean and Water Surfaces
Metals
Brushed Metals
Sun and Sky
Introduction
Analysis use
General overview
Units
Important Note on Fast SSS and Sun&Sky
Common Parameters
Sun Parameters
Sky Parameters
CIE Sky model
Sky- and Environment Portals
The Problem
The Solution
mia_portal_light
Examples
Without Portal Lights
With Portal Lights
Photometric Lights
The Problem
The Solution
Camera- and Exposure Effects
Tone Mapping
The "Simple" Tone Mapper
mia_exposure_simple
The "Photographic" Tone Mapper
mia_exposure_photographic
Examples
Depth of Field / Bokeh
General Utility Shaders
Round Corners
Environment Blur
Shader Functionality and Parameters
Use Cases
Light Surface
Shader Functionality and Parameters
Use Cases
Illumination in General
Highlights vs. Reflections
Complex Light Distribution
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Copyright
© 1986-2009 by
mental images GmbH