Final
gather is very flexible and many different factors can contribute
to its effect. You’ll need to experiment with settings to achieve
the look you want.
TipFinal Gather is view
dependent and is recalculated for each frame in a sequence.
If you are not adjusting
the camera position, the position of any objects, or any Final
Gather attributes, you can store and reuse Final
Gather illumination results to speed up rendering.
See
Store and reuse Final Gather results.
To render with Final Gather
- First, turn off Maya default lights (see
Turn default lighting on or off)
and, if you have any light sources in the scene, turn off their
Illuminates by Default attribute.
- Select the Rendering menu
set.
- Open the Render Settings window.
Select
Window > Rendering Editors > Render Settings or
click the Render Settings window icon.
- Select the mental ray for Maya render.
- Click the Quality tab.
- From the Quality Preset drop-down
list, select Preview: FinalGather.
Final
Gathering (in the Rendering Features section
of the Features tab) is automatically
enabled.
- Change any of the following optional settings,
which can have an effect:
- The camera background color.
- The object’s material’s colored Incandescence
or Ambient color attributes.
- Irradiance contributions from shaders.
- Irradiance color mapping contributions
from shaders.
- The number and location of lights in
the scene.
- Render with the default settings.
If the default settings
are not sufficient to achieve the look you want (or to reduce render
speed), tweak the Final Gather settings until
you achieve the look you want. See
Final Gathering for
more information.
TipIf your scene contains
caustics, global illumination or final gather, and you would like
to see those effect during mental ray IPR, in Render
View select IPR > IPR > Render
Settings.