In addition to marquee
selecting sets of components, you can also select them by dragging
over them with the mouse. This is similar to the way that the Paint
Selection Tool works.
To make the eyes sockets more pronounced
- Double-click the Select
Tool in the Toolbox.
The Tool
Settings editor appears.
- In the Common Selection Options section,
turn on Drag.
The mouse cursor turns
into a brush cursor.
- Beneath the Drag option,
turn on Camera based selection.
- -click
the head and select Vertex from the marking menu.
The vertices appear on
the mesh.
- On one side of the mesh, drag the mouse
around the eye socket, beneath the eyebrow until you’ve covered
a small area around the eye.
You may find it easier
to temporarily disable Soft Select to
get a better view of what you are selecting. You can quickly toggle
Soft Select on and off by pressing the ‘b’ key on your keyboard.
- With Soft Select on,
hold the ‘b’ key and drag the mouse to resize the falloff area so
it covers only the eye sockets.
- Select the Move Tool in
the Toolbox and pull the z axis
manipulator toward the head.
The eye sockets are pulled
in so that both the eyebrow line, bridge of the nose, and cheeks
are better accented.
- Press the b key to turn Soft
Select off.
- -click
the head and select Object from the marking menu.
- Select the two eyes and move them back
along the z axis so they fit into the eye sockets again.