The default setting in
Maya uses a spherical volume to determine what components are contained
in the Falloff radius. However, sometimes
you need the Falloff radius to follow the
contours of the surface. To do this, you must use Surface based
falloff.
To make the ears pointy
- Double-click the Move
Tool in the Toolbox.
The Tool
Settings editor appears.
- In the Soft Selection section,
set the Falloff mode to Surface.
- Tumble the model so that you have a clear
view of the left ear.
- -click
the head and select Vertex from the marking menu.
The vertices appear on
the mesh.
- Select a vertex on the tip of the ear.
- Hold the ‘b’ key on your keyboard and
drag the mouse left or right to adjust the Falloff
radius so that it encompasses the top half of the ear.
- Use the manipulators to pull the ear
until it’s pointed.
Surface based
falloff ensures that only the ear is affected by your transformation.
If you were using Volume based falloff, parts
of the head would also be moved along with the ear.
- Select the Scale Tool and
scale the ears along the x axis so they become thinner.
- Select the Move Tool again
and pull the pointy end of the ears away from the head.