You can use the seam
tolerance to fatten the nose at the end.
- -click
the head and select Vertex from the marking menu.
The vertices appear on
the mesh.
- Select a vertex on the left side of the
tip of the nose.
- Press the ‘b’ key to turn Soft
Select on.
- Hold the ‘b’ key and move the mouse left
or right to resize the Falloff radius so it only encompasses the
tip of the nose.
- Select the Move Tool by
double-clicking it in the Toolbox.
- In the Tool Settings Editor,
in the Reflection Settings section,
click the Reset button.
- Set the Seam Tolerance to
5.
The Seam
Tolerance controls the falloff around the seam. By increasing the
number, you ensure that the vertices at the tip of the nose spread evenly.
- Move the vertex away from the reflection
line along the x axis to widen the end of the nose.
Now you can unhide the
hat layer to finish off the goblin.
To unhide the hat
- Open the Channel Box and
click the first empty box in the hat layer.