These steps assume you have added the retargeted animation to a layer (called Retarget_Base by default) and you have added the target character’s Control Rig to a layer (called <CharacterName>_ControlObjects by default). This layered setup lets you non-destructively adjust your retargeted animation.
To key on top of the retargeted animation
Ensure that the Reach value of any effector you want to adjust is set to 1. Otherwise, moving or rotating the effector will have no effect. Reach is set to 1 by default for the ankle and wrist effectors.
The target character animation is now modified, and all of its animation is contained on the CharacterName_ControlObjects layer. When you finish making adjustments, you can merge the animation layers together, or bake the animation to the target character.