Depending on where you
are in your retargeting workflow, you can bake the retargeted animation
either to the target character’s skeleton or Control Rig.
Typically, you bake animation
to the target character’s Control Rig when you no longer need the
live link between your source and target characters, and you still
want to make some adjustments to the retargeted animation by animating
the Control Rig.
You can bake animation
to the target skeleton when you finish making all adjustments to
the retargeted animation and are satisfied with the results.
To bake retargeted animation to the target
character
- Select Skeleton > HumanIK from
the main menu bar to open the HumanIK window.
- Using the Character drop-down
list (in any of the tabs), select the character to which you want
to bake animation.
- From the HumanIK menu
bar, select one of the following:
- To bake to the skeleton, select Bake
> Bake to Skeleton.
NoteWhen you bake to
the skeleton, the character’s Control Rig is automatically deleted.
- To bake to the Control Rig, select Bake
> Bake to Control Rig.
The retargeted animation
plays in the scene as Maya bakes to either the target Control Rig
or skeleton. For each frame of the retargeted animation, Maya sets
one key on each effector or joint.
ImportantIf you added the
retargeted animation and the Control Rig to animation layers during
retargeting, the layered animation overrides the baked animation.
Mute or delete the layers to view the result of the baked animation
on the Control Rig.
- (Optional) If you are finished working
with the source character, you can delete it from the scene.