You
can publish ramp attributes (for example, the penumbra attribute
of a volume light) from the Asset Editor the
same way you publish any other attribute. For more information on
publishing attributes with the Asset Editor,
see
Publish or unpublish attributes.
You can also publish
individual ramp points to an asset. However, the parent attribute
of these points must not be published or temporarily unbound to do
this.
To publish a ramp point
- Open the Asset Editor.
- Select the asset containing the object
with the ramp attribute and click the Pin Asset icon .
- Select the ramp attribute.
- If the ramp attribute is already published,
unbind the ramp attribute by clicking the unbind icon ( ) for
its corresponding published name in the right panel.
- Expand the attribute list beneath the
ramp attribute.
- Select the points you want to publish
and click the Publish Selected Attributes button
( ).
- Select the ramp attribute again (the
parent attribute of the points you published in the previous step).
- If the ramp attribute was originally
unpublished, publish it using the Publish Selected Attributes button
( ). Otherwise,
click the bind icon ( ) next
to the corresponding published name in the right panel (now in the Unbound section)
to re-bind the ramp attribute to its original published name.
Open the asset’s Attribute
Editor and the ramp appears in the Published Attributes section.
Each published point appears at the bottom of the published attributes
for that node. Edit the values for these published points to update
the corresponding point on the ramp.
NotePublished ramp points
are editable for graph ramps but not color ramps.