You can add simple constraints
to animation layers. See also
Known limitations for animation layers with constraints and expressions for
additional information.
To add a simple constraint to an animation
layer
- In the Animation Layer Editor,
click to create
a new empty animation layer for the constraint.
- (Optional) Rename the animation layer
so that you can easily identify it later in the Constraint
Options as you create the constraint.
- Select one or more target objects, followed
by the object you want to constrain to them.
- From the main menu bar, select one of
the following, depending on which type of constraint you want to
create:
- Constrain > Point
>
- Constrain > Aim >
- Constrain > Parent >
- Constrain > Scale >
- Constrain > Orient >
- In the Constraint Options window,
select the animation layer where you want to add the constraint
using the Animation Layer drop-down menu. Set
the other constraint options as required, noting the following recommended
options:
- Keep Set Layer To Override on
to automatically set the selected layer to Override mode. With the
layered constraint on an Override layer, underlying animation is
blocked so you can see the full effect of the constraint. This is
an ideal setup for adding animation on top of the constraint using Additive
layers.
- Turn on Maintain Offset so
that your selected objects do not move unexpectedly.
The constraint animation
is now contained in its assigned animation layer, and it contributes
to the result animation in your scene.
TipIf you have multiple
constraints on an object and add each constraint to an Override
animation layer, you can then manipulate the weight of each layer
to create a blended result between the constraints.