Create a parent constraint
 
 
 
ImportantIt is recommended that you set the Parent constraint options before creating your first parent constraint in a Maya session. See Constrain > Parent for descriptions of the options.

To create a parent constraint

  1. Select one or more target objects, followed by the object you want to constrain.
  2. Select Constrain > Parent > .
  3. Set the constraint options or select Edit > Reset Settings.
    TipTurn on Maintain Offset to keep the current position of your constrained object relative to its target. You can modify the offset between the objects later. (See Modify parent constraint offsets.)
  4. To finish setting the constraint, do one of the following:
    • Click Add to create a parent constraint. The Parent Constraint Options window closes. Select Edit > Save Settings to save the constraint options.
    • Click Apply to create a parent constraint. The Parent Constraint Options window remains open. By clicking apply, you can also apply the current constraint options settings to other objects. Select Edit > Save Settings to save the constraint options.
    • Click Close to close the Parent Constraint Options window without setting or creating the constraint.

To add a parent constraint to an animation layer

  1. Select one or more target objects, followed by the object you want to constrain.
  2. Select Constrain > Parent > .
  3. In the Parent Constraint Options window, set the constraint options you want. From the Animation Layer drop-down menu, select the animation layer where you want to add the constraint.
    TipTurn on Maintain Offset when adding constraints to animation layers so that your constrained objects do not move unexpectedly.

    The constraint animation is now contained in its assigned animation layer, and it contributes to the result animation in your scene.

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