ImportantIt is recommended
that you set the
Parent constraint options before
creating your first parent constraint in a Maya session. See
Constrain > Parent for
descriptions of the options.
To create a parent constraint
- Select one or more target objects, followed
by the object you want to constrain.
- Select
Constrain > Parent > .
- Set
the constraint options or select Edit > Reset Settings.
TipTurn on
Maintain
Offset to keep the current position of your constrained object
relative to its target. You can modify the offset between the objects later.
(See
Modify parent constraint offsets.)
- To finish setting the constraint, do
one of the following:
- Click Add to create
a parent constraint. The Parent Constraint Options window
closes. Select Edit > Save Settings to
save the constraint options.
- Click Apply to
create a parent constraint. The Parent Constraint Options window
remains open. By clicking apply, you can also apply the current constraint
options settings to other objects. Select Edit > Save Settings to save
the constraint options.
- Click Close to
close the Parent Constraint Options window
without setting or creating the constraint.
To add a parent constraint to an animation
layer
- Select one or more target objects, followed
by the object you want to constrain.
- Select
Constrain > Parent > .
- In the Parent Constraint Options window,
set the constraint options you want. From the Animation
Layer drop-down menu, select the animation layer where
you want to add the constraint.
TipTurn on Maintain
Offset when adding constraints to animation layers so that
your constrained objects do not move unexpectedly.
The constraint animation
is now contained in its assigned animation layer, and it contributes
to the result animation in your scene.