When
creating aim constraints, you can first set creation options and
then create an aim constraint, or you can immediately create a constraint
with the current creation options.
The default constraint
options work well for constraining objects so that they aim along
their local rotation positive X-axis.
To create an aim constraint
- Select one or more target objects, followed
by the object you want to constrain to them.
- Select
Constrain > Aim.
To add an aim constraint to an animation
layer
- Select one or more target objects, followed
by the object you want to constrain to them.
- Select
Constrain > Aim > .
- In the Aim Constraint Options window,
set the constraint options you want. From the Animation
Layer drop-down menu, select the animation layer where
you want to add the constraint.
TipTurn on Maintain
Offset when adding constraints to animation layers so that
your constrained objects do not move unexpectedly.
The constraint animation
is now contained in its assigned animation layer, and it contributes
to the result animation in your scene.