Animation layers make
it easy to exaggerate, lessen, or otherwise edit existing animation,
without the risk of losing your original work.
For example, if your
production pipeline requires that you have rough animation sequences
signed off before you complete detail work, you can use animation
layers to keep your approved animation separate and locked from editing
as you continue to add detail on another layer.
The following steps describe
a general workflow using animation layers to modify existing animation.
To modify existing animation
- Load your existing animation.
- Select an object whose animation you
want to modify and click the Create Layer From Selected icon . See
Create an animation layer.
This creates an animation
layer for the selected object. By default, all of the object’s attributes
are added to the layer.
NoteYou can organize
your animation on layers however you choose. You can create one
layer for all objects in your scene, one layer per object, or even one
layer per attribute you want to animate. This example describes
modifying the animation for a single object on a layer, but you
can add attributes from multiple objects on one layer.
- Use the Channel Box or Relationship
Editor to add and remove the object’s attributes from
the animation layer. See
Add and remove attributes from animation layers.
For example, if you plan
to modify only the object’s translateZ and translateY values, you
can keep only those values on the layer and remove all other attributes.
- Manipulate the object and set keys on
its translateZ and translateY values. As you keyframe, the new keys
are set on the animation layer. See
Keyframe objects on animation layers.
- Play the result animation in your scene,
viewing the effect of your modified animation from the layer.
- Use the animation layer tools to compare
the result with and without your modified animation:
- (Optional) Do one of the following: