You can bake animation from layers just
as you bake other keyframe animation. Using the Bake
Simulation Options, you can choose whether you want to
preserve your original animation layers after baking.
To bake animation from layers
- Select the objects in your scene whose
layered animation curves you want to bake.
- From the main menu bar, select
Edit > Keys > Bake Simulation > .
- In the Bake Simulation Options window,
select the bake options you want to use. For example:
- Use the Bake To options
to specify whether you want the animation baked to the BaseAnimation,
or to a new layer.
- Turn Delete Baked Channels on
if you want the selected object’s attributes removed from any associated
layers after their animation is baked.
WarningWhen Delete
Baked Channels is on, the selected object’s keys will
be removed from any associated layer that is not muted. If your
workflow is to use layers like takes, mute all layers with keys
that you want to preserve before baking layers.
- Turn Smart Bake on
if you do not need your result animation to have one key per frame.
- Click Bake.
Depending on the options
you select, animation from the selected object is merged with the BaseAnimation in
your scene, or a new layer called BakeResultsn is
added to the stack.