If you prefer, you can
think of layers like takes that contain and organize parcels of
animation. You can use layers as takes to compare variations of
animation.
To use layers to compare variations of
animation
- Set up your first layer “take” by doing
the following:
- Select the object you want to animate.
- In the Animation Layer Editor,
select Layers > Create Override Layer From Selected.
(See also
Create an animation layer.)
- Rename the new Override layer “Take1”.
- With the object still selected, click in the Animation
Layer Editor to create another layer, then rename it
“Take1_Layer1”.
This layer is in Additive
mode by default.
- -drag
Take1_Layer1 onto Take1.
This sets up a layer
hierarchy with Take1_Layer1 parented to Take1. (See also
Parent and unparent animation layers.)
- Select Take1_Layer1, and animate the
object. See
Keyframe objects on animation layers.
- Repeat steps 2 - 4 to create and animate
on as many layers as you need for Take1.
- Set up your second layer “take” by repeating
steps 1 - 5. This time, name your Override layer “Take2”, and the
Additive child layers “Take2_Layer1” and so on.
You now have two sibling
layer hierarchies in your animation layer stack, one for Take1,
and one for Take2.
- Play the animation.
Notice that only the
animation you created in the Take2 hierarchy of layers plays in
the scene. Since both the Take1 and Take2 parent layers are in Override
mode, and Take2 is higher in the stack, the animation from Take2
overrides the animation from Take1.
- To view the Take1 animation (and compare
it to Take2), click the Solo button for
the Take1 layer, then play your animation.
The Take2 layer and its
children are automatically muted when you Solo Take1, letting you
view only the animation from Take1 in your scene.