The columns are made
            up of multiple primitives that are moved, scaled, and rotated into
            position. Once the first column is created, with each component named
            and accurately positioned, you will group and duplicate it to create others.
         
         To create a polygonal cube for the pedestal
         
         
            - From the Main Menu, select 
                        Create > Polygon Primitives > Cube >  
 .
             
            - In the Polygon Cube Options window,
               select Edit > Reset Settings and then
               set the following options:
               
                  - Width: 1.75
                  
 
                  - Height: 0.6
                  
 
                  - Depth: 1.75
                  
 
               
               Leave the other options
                  at their default settings.
               
               NoteIf the 
Polygon
                        Cube Options window does not appear, ensure that the 
Interactive
                        Creation option for primitives is turned off by first
                     selecting 
                              Create > Polygon Primitives > Interactive Creation so
                     that a check mark does not appear beside this menu item.
                  
 
                
             
            - In the Polygon Cube Options window,
               click Create.
               
Maya creates a cube primitive
                  and positions it at the origin.
               
             
            - In the side view, move the cube upwards
               (Y axis) so it rests on the top surface of the temple base.
               
You can do this using
                  the Move Tool or with the Channel
                     Box. If you use the Channel Box,
                  enter a Translate Y value of 2.3.
               
               You may find it useful
                  to dolly or tumble the scene view to obtain a better viewpoint.
               
             
            - In the Channel Box,
               rename the cube columnPedestal.
            
 
         
         To
            create a polygonal cylinder for the shaft
         
         
            - From the main menu, select 
                        Create > Polygon Primitives > Cylinder >  
 .
             
            - In the Polygon Cylinder Options window,
               select Edit > Reset Settings and then
               set the following options:
               
                  - Radius: 0.5
                  
 
                  - Height: 6
                  
 
                  - Axis divisions:
                     12
                  
 
               
               Leave the other options
                  at their default settings
               
             
            - In the Polygon Cylinder Options window,
               click Create.
               
Maya creates the cylinder
                  primitive at the origin.
               
             
            - In side view, move the cylinder upwards
               (Y axis) so it rests on the top surface of columnPedestal.
               
You can do this using
                  the Move Tool or with the Channel
                     Box. If you use the Channel Box,
                  enter a Translate Y value of 5.6.
               
             
            - In the Channel Box,
               rename the cylinder columnShaft.
            
 
         
         The capital for the column
            rests on top of the column and is very similar to the pedestal.
            You duplicate the pedestal and position the duplicate at the top of
            the column.
         
         To duplicate the pedestal to create the
            capital
         
         
            - With only columnPedestal selected,
               select 
                        Edit > Duplicate Special >  
  from
               the main menu.
               The Duplicate
                     Special Options window appears.
               
             
            - In the Duplicate Special Options window,
               select Edit > Reset Settings and then
               set the following options:
               
                  - Translate:
                     0 6.6 0
                  
 
                  - Scale: 0.8
                     1.0 0.8
                  
 
               
               Leave the other options
                  at their default settings.
               
             
            - In the Duplicate Special Options window,
               click Duplicate Special.
               
Maya creates a duplicate
                  of the columnPedestal object and moves and scales it based on the
                  options you set.
               
               NoteIf you positioned
                     the geometry for the column using the Transform Tools and your mouse,
                     the Y translate values may be incorrect for your particular model.
                     You may want to continue positioning the objects by visual reference
                     using your mouse.
                  
                
               Using the duplicate options
                  is an alternate method for positioning and scaling duplicated objects
                  when you can anticipate its final location.
               
             
            - In the Channel Box,
               rename the duplicated cube columnCapital.
 
         
         The base for the column
            rests on top of the pedestal. You will create the base using one
            half of a NURBS sphere primitive and then move and rotate it into position.
            You will do this by modifying the creation options for the sphere primitive.
         
         To
            create a NURBS sphere for the column base
         
         
            - Select 
                        Create > NURBS Primitives > Sphere >  
 .
               The NURBS
                     Sphere Options window appears.
               
               NoteIf the NURBS
                        Sphere Options window does not appear, make sure you
                     have Create > NURBS Primitive > Interactive Creation turned
                     off and then try again.
                  
                
             
            - In the NURBS Sphere Options window,
               select Edit > Reset Settings and then
               set the following options:
               
                  - Start Sweep Angle:
                     0
                  
 
                  - End Sweep Angle:
                     180
                  
 
                  - Radius: 0.75
                  
 
                  - Number of Sections:
                     8
                  
 
                  - Number of Spans:
                     4
                  
 
               
               Leave the other options
                  at their default settings.
               
             
            - In the NURBS Sphere Options window,
               click Create.
               
Maya creates a half-sphere
                  primitive at the origin. 
               
             
         
         The sphere needs to be
            rotated 90 degrees and then positioned on top of the pedestal.
         
         To rotate and position the sphere on
            the pedestal
         
         
            - In side view, rotate the sphere so that
               the dome part is pointing up.
               
This
                  is accomplished by either of the following methods:
               
               
                  - Rotating the sphere about the X axis
                     using the Rotate Tool’s manipulator handle.
                  
 
                  - Using the Channel Box to
                     change the Rotate X value to -90.
                  
 
               
             
            - Move the sphere so it rests on the top
               surface of columnPedestal (Translate Y = 2.6, if you have been inputting
               values into the Channel Box).
            
 
            - Using the Scale Tool,
               scale the sphere along its Z axis (blue manipulator handle) so that
               the sphere becomes slightly squashed in appearance.
               
When
                  you scale an object non-uniformly along one of its axes, you are scaling
                  it non-proportionally.
               
             
            - In the Channel Box,
               rename the sphere columnBase.