If you have never used
subdivision surfaces before, the following workflow description
will help you get started:
- Create
a polygon mesh that roughly captures the basic shape of the model you
want to build. Ensure you initially construct it with a minimum amount
of polygons as much as possible.
This model will determine the base topology
and control points of the subdivision surface when you convert it
to a subdivision surface. Subdivision surfaces are very effective
at creasing and refining edges so you don't need to put a lot of
effort into capturing those types of features in the polygon mesh.
- Select
and object and press the 2 button to get an idea of how the rough polygon
model will convert to a subdivision surface as you work on it.
You can also convert
to subdivision surface to check the conversion and then undo back
to the polygon model.
- After
you convert the polygon mesh to a subdivision surface, adjust the shape
of the subdivision surface by pushing and pulling vertices.
- If
you need more control in a particular region of the mesh, create
a new subdivision level while working in Standard mode.
- If
you want to apply a sharp edge to a region of the surface you can
apply either a full or partial crease.
- Switch
back to Polygon Proxy mode if you need
to make topological changes to the surface (for example, splitting
a face). You can use the polygon tools to edit the subdivision surface
while working in Polygon Proxy mode.