If you have never used
            subdivision surfaces before, the following workflow description
            will help you get started:
         
         
            - Create
               a polygon mesh that roughly captures the basic shape of the model you
               want to build. Ensure you initially construct it with a minimum amount
               of polygons as much as possible.
               This model will determine the base topology
                  and control points of the subdivision surface when you convert it
                  to a subdivision surface. Subdivision surfaces are very effective
                  at creasing and refining edges so you don't need to put a lot of
                  effort into capturing those types of features in the polygon mesh.
                
- Select
               and object and press the 2 button to get an idea of how the rough polygon
               model will convert to a subdivision surface as you work on it.
               You can also convert
                  to subdivision surface to check the conversion and then undo back
                  to the polygon model.
                
- After
               you convert the polygon mesh to a subdivision surface, adjust the shape
               of the subdivision surface by pushing and pulling vertices.
            
- If
               you need more control in a particular region of the mesh, create
               a new subdivision level while working in Standard mode.
            
- If
               you want to apply a sharp edge to a region of the surface you can
               apply either a full or partial crease.
            
- Switch
               back to Polygon Proxy mode if you need
               to make topological changes to the surface (for example, splitting
               a face). You can use the polygon tools to edit the subdivision surface
               while working in Polygon Proxy mode.