Keep the following tips
in mind when transforming subdivision surface components.
- Use
the
Modify > Transformation Tools > Move Normal Tool on
individual vertices one at time. Adjacent vertices on a subdivision
surface may not have common UV directions.
- For
best results, make large scale changes at coarser (lower-numbered)
levels and small-scale changes at finer levels.
- To
line up vertices, rotate an edge in the camera plane while approximating
it to be tangent to the surface.
- To
remove standard mode edits (transformations) on a vertex, select
the vertex and press the Delete key. This does not actually remove
the vertex, but moves it back to its original position.