To
smooth surface meshes with the Sculpt Geometry brush
- Select the surface, mesh(es), or control
vertices you want to sculpt.
- Choose one of the following to open the Sculpt
Geometry Tool:
The Sculpt
Geometry Tool options appear and the Maya cursor changes
to a brush icon to indicate it is now in sculpting mode.
- In the Sculpt Parameters section,
under Operation, click Smooth.
- Use the options under Sculpt
Parameters to control how brushing smooths the surface
mesh.
- Do any of the following:
- Brush across the mesh to push or pull
vertices.
- Hold b and drag left or right to change
the brush radius.
- Hold m and drag left or right to change
how much the tool moves the mesh as it smooths.
NoteWhen the Operation is
set to Smooth, the Max
Displacement and Reference Vector (X,
Y, Z) options are respected. That is, the smoothing will be constrained
based on what Reference Vector option is
set and limited by the Max Displacement value.
To
apply a smooth action to the entire mesh at once
- In the Sculpt Geometry Tool option
panel, set the options you want to apply to the entire mesh.
- Under Sculpt Parameters,
click the Flood button.
The Flood operation
applies the specified settings over the entire surface or mesh.
TipTo progressively
smooth a model, use the Flood button
with Smooth as the selected operation,
and set the opacity low.