After you define your render settings and fur render settings you are ready to render the scene. You can render using the Maya Software renderer and the mental ray for Maya renderer.
You can render either a single frame, or render an animation by performing a batch render. For information, see the following:
About rendering fur using the Maya Software renderer
When you render a scene with fur using the Maya Software renderer, Maya creates fur files and stores them in the furFiles directory. To ensure that files do not overwrite each other during a distributed render, a process ID is added to the filename prefix of the fur files. For example, if you rendered a scene called furryscene, Maya would create the following fur files:
furryscene278_1_1.0001.sbs, furryscene278_1_1.ass
furryscene278_1_1.hair, furryscene278_1_1.shadow
furryscene278_1_1_equal.0001.sbs
Render a single frame with fur
Use the following procedure to render a single frame with fur in it.
If you’re rendering fur using mental ray for Maya, then select the Production: Rapid Fur Quality Preset in the Quality tab of the Render Settings: mental ray tabs.
Use the following procedure if you are animating scenes with fur. If you are animating fur attributes (see Animate fur attributes) or adding movement to fur using attractors (see Add movement to fur), this is the final step.
To render an animation with fur
If you want to trace fur or hair in reflections, select Production: Fine Trace.
For information about Motion Blur settings, see Motion Blur.
To view your rendered animation, launch Fcheck and then open the rendered.iff file. For more information on viewing the animation, see the Rendering guide.
You can use the Maya Software renderer to render only the fur images in an animation. This is helpful for users who want to generate only fur images and not use cycles to render geometry.
To render only the fur images of an animation
Render using distributed render
If you are performing a distributed render, or if you are splitting up the render for any reason, you must pre-generate the equalization maps. Sometimes it is also helpful to pre-generate the fur files when rendering in sections using the Maya Software renderer. See MEL scripts for Advanced Fur Rendering.