Runs a batch render. For more information, see
Batch renders from within Maya (UI).
opens
the Batch Render option dialog
box to let you set options to render an animation on a local or
remote computer, or on a computer with several processors. For descriptions
of these options, see below.
For more information
on batch rendering, see
Batch renders from within Maya (UI).
Render > Batch Render >
For Windows
- Use all available processors
-
If
on, rendering uses all processors available on the local computer.
If off, rendering only
uses the number of processors indicated by Number
of Processors to Use. Use all available processors is
off by default.
- Number of Processors to
Use
-
The
number or processors used for rendering when Use
all available processors is off. The default value is
1.
For Linux
- Rendering CPU
-
Determines whether rendering takes place
on the local computer (Local) or
on another computer across a network (Remote).
If you select Remote, set Remote
Machine name to the name of the computer you want to
render on. The default setting is Local.
- Remote Machine Name
-
When
set to Remote, type the name of the computer
on which the rendering takes place and press Enter. If you do not,
the render occurs on the local machine.
For mental ray rendering
Messages
- Verbosity Level
-
Controls
the verbosity level for messages related to mental ray rendering.
Messages equal to or below the selected verbosity are displayed. Messages
are displayed in the mental ray log file.
Parallelism
- Auto Render Threads
-
If Auto Render Threads is
enabled, Maya automatically calculates the number of threads that
should be used to best take advantage of the CPUs (or cores) on
your workstation. This option is on by default.
- Render Threads
-
Specifies the number of rendering threads to
be used by mental ray for Maya for rendering. Use a thread for each
CPU you utilize on the local host.
- Auto Tiling
-
Turn on this option to automatically determine the
optimal tile size at render time.
- Task Size
-
Pixel
width and height of render tiles.
Memory
- Auto Memory Limit
-
If Auto Memory Limit is
enabled, Maya dynamically calculates the memory limit prior to the
start of rendering. This feature can be enabled at all times to
obtain better performance.
TipFor limited memory
situations, this setting is recommended.
To view the calculated
value, ensure that Export Verbosity is set to Info
Messages in the Verbosity Level section.
The calculated Memory Limit is then displayed
in the render log.
- Memory Limit
-
Soft limit for the memory used by mental ray.
A soft limit implies that mental ray may actually use more memory
than indicated.
Network
Used
for network rendering only.
Select one of these options
to determine whether the local machine renders the scene, or whether
the slaves render the scene.
- Render on the local machine
-
Select this option so
that the local machine participates in rendering the scene.
- Render on network machines
-
Select this option so
that the networked machine(s) participate in rendering the scene. This
is useful in reducing the workload on the master machine while Maya
is also running.
TipTo render on all
available machines, select both the Render on the local
machine and Render on network machines options.