After you have set up
the Hardware Render Buffer, and
perhaps previewed particles, you can render hardware particles at
final production quality. The following procedure describes a typical
method for rendering hardware particles; you may decide to use a
slightly different procedure.
To render hardware particles
- If the Hardware Render Buffer is
not already open, select
Window > Rendering Editors > Hardware Render Buffer to
open it.
- If the Hardware Render Globals
Attribute Editor is not already open, select Render
> Attributes to open it.
- Set Lighting Mode to
either Default Light (a directional
light), All Lights (up to eight lights
in your scene), or Selected Lights (the lights
in your scene that you’ve selected).
- If you are rendering particles that have
a Particle Render Type of Streak or MultiStreak,
turn on Line Smoothing.
- Turn on Full Image Resolution.
- Turn on Geometry Mask.
- If you are rendering particles that have
a Particle Render Type of MultiStreak or MultiPoint,
and you want the particles to be softened or blurred, turn on Multi
Pass Rendering and set the Render Passes value
(the higher the value, the more blurred particles will appear).
- If you want particles to appear motion
blurred, increase the Motion Blur value
(the higher the value, the more blurred particles will appear),
and set the Render Passes value to at least
the Motion Blur value minus 1.
(For example, if the Motion Blur value is 4, set
the Render Passes value to at least
3.)
ImportantTo render particles with
Motion
Blur, you must either turn on the particle’s
Cache
Data attribute or select
Solvers > Create Particle Disk Cache.
Otherwise, the particle may behave erratically when rendered.
- Make sure all of the Display
Options are off, and that the Background Color is black.
- Close the Hardware Render Globals
Attribute Editor.
- In the Hardware Render Buffer,
select Render > Scale Buffer > 100%.
- Select Render > Render Sequence.
The Hardware
Render Buffer displays each frame as it is rendered.
ImportantDo not move the Hardware
Render Buffer or drag another window over it during rendering.
Disable any screen saver software before you start rendering. (Maya
saves hardware rendered images by taking a screen shot of the Hardware
Render Buffer.)
- Do one of the following:
- To cancel rendering, press Esc.
- To display the view of your scene after
rendering is completed, click inside the Hardware Render Buffer.
- To view a rendered animation, see
View rendered hardware particles below.