After
you have rendered hardware particles, you can view them either from
within Maya or from a Terminal, UNIX shell or a DOS window.
To view hardware rendered particles from
within Maya
- In the Hardware Render Buffer,
select the sequence of images you want to view from the Flipbooks menu.
The hardware rendered
particles are displayed in an Fcheck display window. See the online
documentation for Fcheck.
The play repeats continuously unless
you specify otherwise with an fcheck option. You can specify Fcheck options.
- To close the Fcheck display window, press
Esc (Windows and Linux) or Command+q (Mac OS X).
NoteInadequate
memory or processing speed might cause play to be choppy or slower
than you anticipate for final production. If this happens, scale
down the hardware render buffer size before rendering. Smaller images
require less memory and give more accurate speed.
You can play more than
one sequence at time, up to the limitations of your workstation’s
memory.
To set fcheck options
- Select Flipbooks > Options
> Flipbook Flags. The Flipbook Options window
displays.
- In the Options window,
enter FCheck command options.
See the online documentation
for
Overview of FCheck in
the Rendering Utilities guide for
more information on FCheck options.
NoteDo not set options
for the frame rate (-r) or for the
frame range and increment (-n). The
existing Maya settings controls these options.
TipTo improve fcheck
play speed with large images, use options -s4 and -m4 to shrink and magnify the images.
This decreases memory usage and image quality, but displays the same
image size.
To view hardware rendered particles from
a UNIX shell or DOS window
- Do one of the following:
- From a UNIX shell or DOS window, type:
- Select Start > Programs
> Autodesk > Maya 2011 > FCheck.
For example, type:
The hardware rendered
particles are displayed in an FCheck display window. See
Overview of FCheck in
the Rendering Utilities guide.
- To
close the FCheck display window, press Esc.
To view hardware rendered particles from
a Mac OS X FCheck window
- Click the Applications icon from the
Finder window, open the Maya folder, then double-click the FCheck
icon.
The hardware rendered
particles are displayed in an fcheck display window. See
Overview of FCheck in
the Rendering Utilities guide.
- To
close the FCheck display window, press Command+q.