After
you have set up the Hardware Render Buffer, you
may want to preview particles. The following procedure describes
a typical method for previewing particles; you may decide to use
a slightly different procedure.
To preview hardware particles
- If the Hardware Render Buffer is
not already open, select
Window > Rendering Editors > Hardware Render Buffer to
open it.
- If the Hardware Render Globals
Attribute Editor is not already open, select Render
> Attributes to open it.
- Set Lighting Mode to either Default
Light (a directional light), All Lights (up
to eight lights in your scene), or Selected Lights (the
lights in your scene that you’ve selected).
- If you want to preview particles and surfaces,
set Draw Style according to how
you want surfaces to appear (Points, Wireframe, Flat
Shaded, or Smooth Shaded).
- If Draw Style is Wireframe,
or if you are rendering particles that have a Particle
Render Type of Streak or MultiStreak, turn
on Line Smoothing.
- Turn
off Full Image Resolution.
- Do one of the following:
- To preview particles only, turn on Geometry
Mask.
- To preview particles and surfaces, turn
off Geometry Mask.
- If
you want to preview particles and surfaces,
and you want surfaces to be anti-aliased (that is, to have soft
edges instead of sharp, jagged edges), turn on Multi
Pass Rendering and Anti Alias Polygons.
- If you are rendering particles
that have a Particle Render Type of MultiStreak or MultiPoint,
and you want the particles to be softened or blurred, turn on Multi
Pass Rendering and set Render Passes (the higher
the value, the more blurry particles will appear).
- If you want particles to appear motion
blurred, increase the Motion Blur value
(the higher the value, the more blurred particles will appear),
and set the Render Passes value to at least
the Motion Blur value minus 1.
(For example, if the Motion Blur value is 4, set
the Render Passes value to at least
3.)
ImportantTo render particles with
Motion
Blur, you must either turn on the particle’s
Cache
Data attribute or select
Solvers > Create Particle Disk Cache.
Otherwise, the particle may behave erratically when rendered.
- If you want icons to appear in the preview,
turn on the desired Display Options.
- If you want to have a colored background,
set the Background Color.
- Close the Hardware Render Globals
Attribute Editor.
- In the Hardware Render Buffer,
select a reduced resolution from the Render > Scale Buffer sub-menu.
- Do one of the following:
- To preview a single frame, select Render
> Test Render.
- To preview an animation, select Render
> Render Sequence.
The Hardware
Render Buffer displays each frame as it is rendered.
ImportantDo not move the Hardware
Render Buffer or drag another window over it during rendering.
Disable any screen saver software before you start rendering. (Maya
saves hardware rendered images by taking a screen shot of the Hardware
Render Buffer.)
- To cancel rendering, press Esc.
- To display the view of your scene after
rendering is completed, click inside the Hardware Render Buffer.
- To view a rendered animation, see
View rendered hardware particles.