The following describes the basic options
in the Muscle Spline window:
- Name
-
Specifies a name to use
for the spline and all related objects. This should be unique to
avoid naming conflicts.
- Num Insertion Controls &
Type
-
Sets how many control
objects/points are created for the spline. Each point has a tangent length
and jiggle controls. You can also select the type of shape or node
to be used as a control object.
- Num Driven & Type
-
Sets how many objects
are ‘stuck’ on the spline curve. These objects are driven by the
curve and move/rotate as the curve moves. Typically, joints are
used since you can then use them to do skinning, but you can select
other objects as well.
- Constrain Mid Controls
-
If on, all of the middle
control objects are automatically constrained to be positioned and aimed
the right way between the first and last created controls. You still
have manual control over each of them. If off, the controls are
not constrained.
- Create Muscle Spline Rig
-
When ready, click this
button to create a spline setup with the options you have selected.