The Self
Collision Grouping window lets you set up regions to
collide with on your mesh. Each pair of points attempt to collide
with each other when Self Collision is enabled.
The window automatically refreshes when a different Muscle deformed
object is selected.
The Self
Collision Grouping window includes the following options:
- cMuscleSystem
-
Shows which Muscle deformer
is related to the object/points you are selecting.
- Name
-
When creating or editing/renaming
a group, specify a name here for what it represents. Spaces are
allowed.
- PtsA/PtsB
-
Lets you load/specify
the point indexes of each half of the grouping. The button
loads selected points into the window. The PtsA/PtsB button
lets you re-select the points you originally chose to view/edit
your grouping.
- Self Collision Groups
-
Displays each grouping
you have created, showing its name and the number of points in the
A and B sides of the group.
- Edit
-
Lets you replace the
data for the currently selected item in the list, with the data
in the Name/PtsA/PtsB section
of the window.
- Delete
-
Deletes a selected grouping
from the list.